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Title: Audi R8 Maya, test render

Added: Jul 25, 2007

Author: khdownes1

Duration: 0:3

Description:
Just a quick render of the Audi R8 I've been modelling for a bit of practice over the past week or twoJust used a single directional light, with final gather and global illumination on.There's a couple of patchy bits in the shading which I'm not sure about.

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Videos related to 'Audi R8 Maya, test render'

Channel: Autos

Tags: audi  r8  maya  3d  final  gather  global  illumination  car  awesome 



audi  r8  maya  3d  final  gather  global  illumination  car  awesome 

Youtube Comments: 58

abdalla1823 Says:

Aug 20, 2009 - how do you make this car?>

cKgStev Says:

Sep 12, 2009 - with maya^^

productionesjoel Says:

Nov 27, 2009 - Pro!

KisameSouth Says:

Nov 28, 2009 - Thats how audi makes their cars.

Kiliankoe Says:

Nov 29, 2009 - Nah, for some reason the actual R8 is a bit longer... Trust me, I see them on the street all the time.Maybe the aspect ratio of the video was changed slightly during rendering or conversion on YouTube...

krgeek Says:

Nov 29, 2009 - what are some good free modeling software?

dudevirgo Says:

Dec 17, 2009 - bender:P

krgeek Says:

Dec 31, 2009 - free and modeling software :p

Pakawee Says:

Jan 9, 2010 - Free and good.

chocobosROK Says:

Jan 12, 2010 - the car is naturally awesome.

jordana8899 Says:

Feb 22, 2010 - one star....show us the tutorial and how you made it you stupid!!!

avqes Says:

Apr 18, 2010 - Cement car.

videosagb Says:

May 17, 2010 - how did you the car? with some scanned imaged or to full hand pulse?

videosagb Says:

May 18, 2010 - ho do you make the shadows at botton of car?

geekgeneration Says:

Jul 16, 2010 - @JinXuanJun do an ambient occlusion render. go into hypershade and create a surface shader under the maya render nodes. then under the mental ray tab in hypershade create an ambient occlusion node and plug it into the the surface shader node. it should go into the default option. then double click on the occlusion node and in the attribute editor and set the samples to 64. make the white colour chip a really light grey.now apply the surface shader to the model.

Learnmaya1 Says:

Sep 3, 2010 - Great video!! if any of you want to learn Maya, check out my tutorials! im currently doing a tutorial, where you model a bedroom, texture it and eventually render it out.thanks!

mrjamo100 Says:

Sep 23, 2010 - how do you get that clean white look. What shaders do you use?

specialceri Says:

Oct 22, 2010 - @JinXuanJun also ambient occlusion render pass is really good to use

HawxTeamDelta Says:

Oct 23, 2010 - how do you make the grill please.. please help me.. i dont have idea on how to make one.. do i have to start on nurb curves and convert it to poly or something?? please help me

khdownes1 Says:

Oct 24, 2010 - I just did it with standard poly modelling. Extruding them along and repositioning each of the vertices as I go.

Lynx0123456789 Says:

Nov 19, 2010 - Cool. Looks better than the one I made =)

ihopeutubedies Says:

Mar 7, 2011 - How do you keep a model smoothed when rendering? Cuz my polygons become unsmoothed.

magicortega Says:

Apr 9, 2011 - nice car

FaceTheVenom Says:

Feb 13, 2012 - Clean modelling, subbed!

zachtuk111 Says:

Apr 24, 2012 - Can you send me the link where I can start making this model?

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