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Title: Final Fantasy Video Walkthrough Part 17 - Earth Cave 1

Added: Jun 16, 2009

Author: UsaSatsui

Duration: 9:9

Description:
The Earth Cave is the first "real" dungeon in the game, not a warmup like the Marsh Cave. There's a lot in here, with tons of floors, tough monsters, and treasure. Oh, and awesome music.Commentary:0:04 - I did a bit of grinding at the Northwest Castle. Note the Level 5 spell slots and ton of cash. Let's get some magic!0:21 - A great level for White Magic. CUR3 is an even more powerful CURE spell. LIFE restores a dead Warrior to life with 1 HP, used only outside battle, which begs the question...if you have someone in this town who can teach, and therefore cast LIFE...who needs a Clinic? HRM3 is a yet more powerful HARM. HEL2 is a more powerful HEAL, curing about as much as a CUR2 per party member, but...it's bugged. But in a good way. When used during battle, it acts as a HEL3 spell. It can save your arse sometimes. I get all but HRM3, it's nice, but everything else is SO much nicer.0:38 - The Black Magic selection is less than awe-inspiring. FIR3 is more powerful FIR2. BANE is an instant-death attack on all enemies...sounds cool, but it only works about 50% of the time or so. Occasionally helpful. WARP warps you back one floor in a dungeon, which can he helpful in some cases (and essential if you don't have a WM or RM), but you can't learn it until you promote to a Black/Red Wizard. SLO2 is a SLOW spell on a single target that's supposed to work more frequently. FIR3 and BANE will do for now, I save a slot for WARP.1:04 - Yep, they're still over here, just in bigger packs. Just as easy to kill.1:46 - I bought up 99 Heal potions offscreen as well, a task well suited to a turbo controller. 35 Pure potions should be enough, the WM has the PURE spell. I really, really should have invested in some Soft potions, but I forgot to, and it doesn't cross my mind to do so until it's too late.1:56 - Ugh. Shadows are a pain. They ambush frequently, inflict Darkness with a hit (which doesn't seem to do a lot), and don't even do a lot of damage. They're weak, a single HARM will do them in mostly.2:54 - Could this be the Earth Cave? Let's investigate.4:03 - Nope. This is the Titan's Tunnel, and the Titan apparently doesn't want to let us by. Oh well.5:30 - These huge packs of monsters are getting irritating. Anyways, this is the Earth Cave. Let's save outside.5:43 - Several directions to go. To the left on both paths is a loop that leads to the famous Hall of Giants, an area where you fight Giant or Giant/Iguana packs at every step. If your party is loaded up on fighting classes and doesn't have any mass damage spells like FIR2, this is a great place to go level up. However, here I avoid it. The path on the right is the way down, but there's treasure to get.7:04 - Cobras do not poison, so there's no need to run from them. They're weak to Ice, and pretty weak in general.

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Tags: final  fantasy  nes  ff1  video  walkthrough. 



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Youtube Comments: 11

PhenomLinkDX Says:

Nov 10, 2009 - does ur blackbelt not have iron nunchucks?

UsaSatsui Says:

Nov 10, 2009 - Nope. By this point, his bare hands are easily better.

ladynikkie Says:

Dec 24, 2009 - oh god i have trouble with this cave because you can move one step without geting encoutered it's ridiculous!

elistauffenecker Says:

Dec 30, 2009 - y no love for the red mage?

UsaSatsui Says:

Dec 30, 2009 - Red Mage is fine, I'm just not a fan of how weak they get in the late game.

Sum1Important Says:

Mar 13, 2010 - I really don't like that Hall of Giants D|I remember playing the GBA version, I decided to go down that hall without knowing that every step you take there leads to a battle.It took me a while to realize that every step in that area leads to a battle.It was incredibly annoying, too |:

zap785 Says:

Aug 18, 2010 - that cave was so easy lol and the boss was too the only thing that was annoying was thoise earth things they hit rlly rlly hard ><

darxtar409er Says:

Apr 27, 2011 - I've been enjoying the walkthrough so far. At this point I have a couple of questions. At what level can the Black Belt abandon the nunchucks? I noticed you did it and mentioned it a few vids ago, but couldn't discern exactly when. Also, is Power Peninsula just as good a place to grind as Northwest Castle? It's a shorter walk to an item shop...

UsaSatsui Says:

Apr 27, 2011 - When the Black Mage is hitting twice, it's probably a good time to abandon the 'chucks. His base attack power bare-handed is twice his level, and he hits twice as often as with a weapon (which means he will 4-hit), so by then he should be okay. Next question in second reply.

UsaSatsui Says:

Apr 27, 2011 - The Power Peninsula is still good for levels, but the NW Castle has two huge advantages over it. First, on the Peninsula, you never know what you might run into, in the castle it's always some easy Mummies. Second, you always know exactly where the Mummies will spawn, and where they won't. You can just walk into the square to fight. It makes grinding go faster being able to repeat the battle at will.

KurtKokaine1 Says:

Mar 24, 2012 - Haha, I loved the Hall of Giants. My only fear was not knowing how long it was gonna last. But man, the massive amounts of GP and XP was sooo worth it. Although I will admit I breathed a huge sigh of relief once I was able to walk two steps again. XD - sneaky squaresoft.

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