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Title: iOS RAGE rendered with WebGL
Added: May 15, 2011
Author: tojiro67445
Duration: 3:56
Description:
A WebGL Demo I built for my presentation at OnGameStart in Poland this september (http://www.ongamestart.com). Renders levels from the iOS version of id Software's RAGE in a browser. See more details on this demo and other WebGL projects at my Blog, http://www.tojicode.comSee my blog post about building this demo at:http://blog.tojicode.com/2011/05/rage-webgl-tech-talk.htmlSee my documentation on the iOS RAGE format here:http://goo.gl/Wmoem
Related Videos:
Videos related to 'iOS RAGE rendered with WebGL'
Channel: Tech
Tags: webgl rage ongamestart
webgl rage ongamestart
Youtube Comments: 32
Durkheim306 Says:
May 16, 2011 - I am absolutelky astounded that something like this is even possible not having the original source code. I would pay for a technical presentation of how you did this.
ChuckBleedinNorris Says:
May 16, 2011 - Yes, if you listened to the audio he said its the recording software making it appear to stutter.
ChuckBleedinNorris Says:
May 16, 2011 - The source code would mostly be the engine. If you work out the data structures you can them write you own engine. Bit like writing an emulator.
arandomJohn Says:
May 16, 2011 - Very cool of Carmack to give you some pointers. Amazing WebGL demo.
OriginalSnkKid Says:
May 16, 2011 - @ChuckBleedinNorris He said the recording software is causing a lower frame rate, not stuttering.
theworldisnotmine Says:
May 16, 2011 - nice work!
johnmair Says:
May 16, 2011 - he explicitly said, near the start of the video, it was the video recording software.
TiCLer Says:
May 17, 2011 - WebGL aint shit.
biggerben2010 Says:
May 17, 2011 - Id software should port that to chromewebstore for Chrome OS. Rage for Chrome OS with multiplayer.
Icix1 Says:
May 17, 2011 - holy fuck thats javascript and webgl? Jesus christ I knew javascript was flexible but goddamn...How long did it take you to get the parser to work? Sounds like it was a lot of trial and error.Also, props on Carmack
biggerben2010 Says:
May 18, 2011 - ID and Jack Carmack should look at this. Javascript and webgl is flexible.
degoban Says:
Jun 1, 2011 - Unfortunately javascript can't handle heavy animations (vectors manipulation) and interaction (collisions, AI). I see a lot of misunderstanding on webgl in the future, like it's happening with HTML5
DaVince21 Says:
Jun 9, 2011 - I agree! It's looking pretty useful.
MrRobertFritz Says:
Jun 16, 2011 - This is the future. Javascript will replace C++. All games wil run on brownsver. C++ R.I.P.
MrRobertFritz Says:
Jun 16, 2011 - WebGL is the future!!! Carmack is working on Rage2 with Webgl!
thaibui01 Says:
Jun 28, 2011 - I love the lighting. I don't why people hate JS yet beautiful stuff like this is being created.
funnyuday Says:
Nov 12, 2011 - cuz gay ass fagoty M$ Internet Explorer (ver 8 and below) has freakin' slow Javascript engine and people out there still use M$ Internet Explorer cuz it comes built-in to Windows and they r too lazy to download other browsers. Even if M$ Internet Explorer 9 is heaps better it is not up to the standard yet.
funnyuday Says:
Nov 12, 2011 - no way mate, javascript can never ever ever replace C++, however, they will work together in the future.and get a load of this, webgl is based on openGL which is written in C.also most of the JavaScript engines are written in C and C++.
thaibui01 Says:
Nov 12, 2011 - How I see it. If we continue pushing the limits, they have no choice to pay attention to the potential gaming system through the web browser.
deathbyaccident Says:
Nov 27, 2011 - This is stupid. Next thing you know they'll be writing interpreters in javascript that run games for the web os's built-in browser browser.
Dafama2k7 Says:
Dec 7, 2011 - Of course, on a static bad game like RAGE odd, worst game from Id Software ever made, all is static !!!
raket94 Says:
Jan 19, 2012 - WebGL is amazing. Now we just need WebAL and WebCL :)
tojiro67445 Says:
Jan 20, 2012 - WebCL is closer than you might think, but as far as I know WebAL isn't on the table anywhere. That's a shame too, since we really need an audio API at that level. Browsers are getting better about it, though, with things like the Audio data API.












dstryytb Says:
May 16, 2011 - *headsplode*